The lines are blurring between gaming PCs and traditional consoles. Valve’s Steam Machines, gaming PCs designed to express the best of both worlds, are ostensibly the prototype for this awesome future, and they’re now available for preorder. Too bad they’re not something you should buy — yet.
Publisher Bandai Namco on Friday announced that the game, released in early May, has reached more than 1 million units sold across the world.
“To now stand here having reached over a million players in such a short time really justifies the work both the team and the community have done over the years and solidifies Project Cars’ future as the multi-platform racing experience of choice for fans around the world,” Slightly Mad studio head Ian Bell said. “And we’ll be talking more about that future very, very soon.”
Microsoft is opening up access to its Skype for Web beta to everyone in the United States and UK today, making it easier to connect to the audio and video calling service. You won’t be able to receive calls this way without being logged into Skype’s website, but if you’re someone who uses the smartphone apps more frequently than their desktop counterparts, this could prove a convenient option. Skype for Web works across Internet Explorer, Chrome, Firefox, and Safari. (And you can expect full Microsoft Edge support when Windows 10 launches on July 29th. You’ll need to install a plugin before you’re able to make calls, which could prove a hassle on public computers, but it’s still faster than setting up a whole desktop app. Microsoft says…
Another standout is The Misadventures of Tron Bonne, which was the top-selling PlayStation Classic title for May. The hard-to-find Mega Man game was previously selling for as much as $300 on eBay, though Capcom did everyone a favor and released it last month on PSN for $6.
Check out the PSN top-selling charts for May below. These lists are for North America. For Europe’s top-selling games, head here.
McEnroe versus Borg. Nadal versus Federer. These are some of the greatest tennis matches of all time. But what if Andy Samberg were to take on Jon Snow, the Bastard of Winterfell, for seven days straight? HBO is exploring that ridiculous possibility in its new mockumentary 7 Days in Hell. Samberg and Harington play Aaron Williams and Charles Poole, respectively, two tennis legends locked in what might be the greatest fake tennis match the world has never actually seen. 7 Days in Hell premieres on July 11th.
Warhorse Studios on Friday released an E3 teaser trailer for its upcoming no-fantasy medieval role-playing game, Kingdom Come: Deliverance. The short video, which represents actual in-game footage, shows a swordfight between two combatants in a gorgeous, flower-filled and sun-splashed setting.
Some sequences depict sword combat from a tense-looking first-person perspective, as the view is obstructed by the character’s bulky helmet. The video is meant to highlight some of the swordfighting techniques that Warhorse will talk more about at E3 later this month.
Funded through Kickstarter, Kingdom Come is in development for PC, Xbox One, and PlayStation 4. A release date for the full version has not been announced, but the game’s alpha period remains ongoing. In fact, Warhorse also today released a new video update that covers some of the new features included with the latest version of the game. You can watch that video at the bottom of this post.
Last year, the Super Bowl of the gaming world (otherwise known as The International) raised a record-breaking $10.9 million in prize money — the largest ever for an e-sports event. This morning, it broke that record, with players of Valve’s team-based Dota 2 contributing to a pot for The International 2015 worth more than $11.4 million and rising. Valve contributed $1.6 million of this, with the rest of the money coming from purchases of special in-game items.
Also proof of Valve’s ability to sell trinkets
For this reason, it might be said that the new record is as much proof of Valve’s ability to sell to its customers as it is a testament of Dota 2’s popularity. But there’s no doubting that The International is elevating e-sports to…
As Eurogamer sums up, basically, much of what you’ve seen and heard previously has changed.
“After we had switched from Versus to XV, the first decision we made was to make sure that XV would have a complete, coherent story in one game,” Tabata said.
“That was an important decision–one made at the company level, too,” he added. “So I started thinking about how we could get a full, coherent story in a single game. And the crux of that was which elements from Versus XIII we could carry over and which would not fit into the new structure as XV.”
As part of this effort, Tabata said he “went through everything in detail” to determine what needed to be changed. By this time, Square Enix had already shared “a fair amount of information” about Versus XIII’s story, and Tabata wanted to keep as much of this intact as possible.
“But it would have been very difficult to carry over absolutely everything as it was,” he explained. “We considered what was possible with the new-gen hardware, as well as what elements absolutely must be included in XV but might fall through if not given top priority. It was not easy to nail down what was essential for the story to be contained in one title. Everyone involved was very sensitive in dealing with this, and we patiently debated numerous times, but we still couldn’t come up with a definitive answer.”
“We considered what was possible with the new-gen hardware, as well as what elements absolutely must be included in XV but might fall through if not given top priority” — Tabata
Tabata went on to say that he worked directly with Versus XIII’s Kazushige Nojima in his effort to “be as faithful as possible” to the original story.
One of the key changes is that the character Stella, a woman who was originally pegged to be a co-lead alongside Noctis in Versus XIII, has been removed from the game. Taking her place is Luna.
“We wanted to keep her as a heroine in FF XV’s story, and pursued ways to tie her into FF XV’s design as well, but we found it increasingly difficult to make sense of Stella’s character and role within FF XV,” Tabata explained.
“So then we thought, do we want to recreate Stella with a different role and image, or do we want to start over with a new heroine?” he went on to say. “And after a lot of consideration, we decided not to include Stella in FF15. Instead, we have a new heroine named Luna, who has a different role within the story.”
For lots more on the changes from Versus XIII to Final Fantasy XV, including the removal of certain scenes and lots more, read the full story at Eurogamer.
Other stories from this week’s Active Time Report follow below: