The ongoing Rainbow Six Siege closed beta is running at 1080p on PlayStation 4 and 900p on Xbox One, Ubisoft confirmed in a FAQ posted to the game’s website. The PC edition’s resolution, meanwhile, will fluctuate between 720p and 1080p depending on how beefy your rig is (see system requirements here).
These figures are for the game as it currently stands in closed beta. Final performance could be better. “We’re still looking to push the hardware as much as possible in order to deliver a quality experience for players and will be able to share more about the final resolution once we’re closer to release date,” Ubisoft said.
The Siege closed beta began on September 24 and runs through September 28. To get in, you’ll need to preorder the game or acquire a key through other means.
It was also confirmed today, during a panel at Europe’s EGX convention attended by whatculture, that Siege will not offer “a story mode per se.” That’s according to art director Scott Mitchell.
“There is no story mode per se,” Mitchell explained. “You go through training, where you get to experience different operators and their devices. You can play against enemy AI in co-op through all the maps. You can customize matches, so that’s what we’re offering on the single-player side of things.”
This is not to say Siege won’t offer any single-player. Back in June, Ubisoft announced that Siege will have “scenario-based missions” similar to those seen in past Rainbow Six games. “Each scenario is designed with single-player in mind, though all of them can be played in co-op,” Ubisoft said at the time. “As with the Hostage Rescue mode revealed at E3 last year, there’s no respawning; if you go down once, you’re down for good.”
Siege was originally slated to launch in October, but it was recently delayed to December. Ubisoft has high hopes for Siege, as the publisher said back in May that the game has the potential to become the company’s best-selling FPS ever, surpassing Far Cry 4. At the time, Ubisoft CEO Yves Guillemot said the game’s replayability “will be key to the game’s success.”
For more on Siege, check out GameSpot’s new hands-on preview and interview with the development team.
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Author: Eddie Makuch
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