Xbox One Price Drops to $300 Again Ahead of E3

The Xbox One‘s price has again dropped by $50 in the United States, returning it to the $300 mark it was at for periods in late 2015 and early 2016.

The official Xbox website advertises the new starting price, and it’s already gone into effect at a number of retailers, such as Amazon, Best Buy, GameStop, and the Microsoft Store (which throws in a bonus controller and select game for free).

For $300, you can get 500 GB system bundles that include Quantum Break or Gears of War: Ultimate Edition, or another that lets you choose one of several games (among them, Forza 6 and Rise of the Tomb Raider). The Microsoft Store is also currently offering a bundle with a 1 TB system, an extra controller, and five games for $320.

There’s no word on how long this promotion will last or if the $50 price cut will be permanent this time around. When the discount ended earlier this year, it was immediately replaced by a $50 gift card offer.

Reports suggest Microsoft is working on two new versions of the Xbox One. The first of these, a smaller system, would launch later this year, followed by one that sports improved hardware specs in 2017. If that’s accurate, we may hear about some of these plans at E3–in which case, this current model of Xbox One could be in line for some kind of permanent price cut.

Go to Source
Author: Chris Pereira

Powered by WPeMatico

Xbox One price drops to $299 ahead of 'slim’ console rumor for E3

Microsoft is discounting its Xbox One to $299 ahead of new hardware expected next month at E3. The software giant unveiled the promotion over the weekend, and every Xbox One bundle is now reduced by $50 until June 13th. Microsoft’s timing is well suited to its E3 press conference, which starts on June 13th. Rumors suggest Microsoft will launch a new “slim” Xbox One at E3 next month.

The updated Xbox One console is expected to be 40 percent smaller than the current model. While Microsoft’s console price drop looks temporary, it could be a permanent move to position the smaller successor at a higher price point and sell off existing inventory of the current Xbox One model. Microsoft is also expected to launch two new Xbox streaming…

Continue reading…

Go to Source
Author: Tom Warren

Powered by WPeMatico

PlayStation Plus Free Games of June 2016 for PS4, PS3, PS Vita

With less than 24 hours to go in the month of May, Sony has now announced June 2016’s lineup of PlayStation Plus free games.

The PlayStation 4 games include NBA 2K16 and Gone Home, while PlayStation 3 owners can pick up Echochrome and Siren: Blood Curse (Episodes 1-12). Freebies for PlayStation Vita in June include Little Deviants and God of War: Chains of Olympus.

The PlayStation Store typically updates on Tuesdays, so these titles may be available later today. If the refresh hasn’t happened yet, it’s not too late to grab May 2016’s free PlayStation Plus games, which include Tropico 5, Bionic Commando Rearmed 2, and God of War: Ghost of Sparta.

PlayStation Plus June 2016 Free Game Lineup:

PlayStation 4:

  • NBA 2K16
  • Gone Home

PlayStation 3:

  • Echochrome
  • Siren: Blood Curse (Episodes 1-12)

PlayStation Vita:

  • Little Deviants
  • God of War: Chains of Olympus

What do you make of June 2016’s PlayStation Plus lineup? Let us know in the comments below.

Go to Source
Author: Eddie Makuch

Powered by WPeMatico

Periscope will ask "flash juries" of viewers to vote on whether comments are abusive

In a novel step to curb harassment on its platform, Periscope said today it would ask viewers of live-streaming broadcasts to evaluate comments that other viewers report as abusive. An update rolling out today will convene “flash juries” of randomly selected viewers whenever a fellow viewer reports a comment for being abusive or spam. Jurors vote with a single tap, and if a majority of jurors find the comment guilty, it disappears — and the offending commenter is given a 60-second timeout from further commenting. If a second comment is found to be abusive, the offending viewer loses their commenting privileges for the duration of the broadcast.

Continue reading…

Go to Source
Author: Casey Newton

Powered by WPeMatico

techSlant Over and Out and Thanks! – techSlant

We’re shuttering this technology podcast.  Thank you to everyone that has been listening to techSlant and its various previous incarnations, but we find that tech news reporting would be better served by integrating it into our other podcast, Wide Open Talk Show (WOTS) – something we’ve already been doing anyway.

If you haven’t watched or listened to WOTS, please check it out and join us live each Monday and Wednesday at 6PM ET.

And thanks for being a part of Slant.FM!

 

Go to Source
Author: Editor

Powered by WPeMatico

Rainbow Six Siege Update: Full Patch Notes and Release Date

Ubisoft’s team-based shooter Rainbow Six Siege is getting a new update.

The patch–which adds new features, balances operators, and fixes bugs–is out today on PC and comes to PlayStation 4 and Xbox One tomorrow, June 1.

In terms of new features, players can look forward to “shield charms,” while one of the balance changes involves disabling auto-reload on Blackbeard’s primary weapon when his shield is equipped.

As for bug fixes, one of the issues this patch fixes is for how players, sometimes, couldn’t pick up breach charges after they were placed on the floor or trap doors. Additionally, the bug where if a player was down but not out and trying to climb a ladder, they will no longer get stuck.

The full patch notes for update 3.2 were published today in the Ubisoft forums and are printed below.

Rainbow Six Siege 3.2 Patch Notes:

New Features

Shield charms are now available. Universal charms can now be used on shield-wielding Operators. This is applicable to universal charms that have already been bought.

General Tweaks and Improvements

Operator Balancing

Reworked Reloading with Shield Wielding Operators

We’ve disabled auto-reload on Blackbeard’s primary weapon when his shield is equipped. This will make Blackbeard’s gadget act in a similar way to other shield operators and will allow the player to decide when to reload.

We’ve fixed an issue where the pistol of a shield wielding operator will auto-reload after placing a gadget. This meant that the ballistic shield operator would be temporarily out of cover.

Gameplay Optimization

Positioning and Perspective Representation Improvements

More Accurate Gunfire Tracer Representation

Bullet tracers (white smoke lines that indicates where the bullet travels when fired) are now sourced from the 1st person model resulting in more accurate tracer representation. Previously, they were sourced from the 3rd person models, resulting in misleading gunfire situations when spectating or watching a teammate.

Character Positioning Fix

We’ve improved the character model positioning so that it no longer clips and passes through the deployable shield and barricade while prone. This will result in reducing incongruous positioning and giving unfair advantages to enemy players.

Rappel Clipping Exploit Fixes

On various locations on several maps, we’ve made it so that characters can no longer clip inside a wall being able to shoot enemies while in rappel.

Main Bug Fixes

Gameplay

  • FIXED – Players are experiencing a controller stuttering when slowly moving the RS button in a direction.
  • FIXED – Sometimes, when the round starts some players won’t spawn and are met with an out of world view.
  • FIXED – Broken animation when Jäger tries to pick up his gadget behind a glass window.
  • FIXED – Character turns 180 degrees when picking up deployable gadgets from the other side of a window.
  • FIXED – The Cluster Charge will not puncture a hole in Castle’s Reinforced Barricades.
  • FIXED – Smoke’s remote gas grenade is invisible if thrown at the junction of a wall frame and a barricade.
  • FIXED – The recoil pattern changes in size for some semi-automatic rifles when the Flash Hider attachment is equipped.
  • FIXED – The recoil pattern preview of the Flash Hider with a Vertical Grip on the SR-25 changes differently from all the others.
  • FIXED – The effect of the “Grip” for semi-auto rifles on the Recoil Pattern chart is misleading.
  • FIXED – When in support mode, the LMG crosshair is not aligned correctly.
  • FIXED – Deployable Shield hitbox is still present during the unequip transition.
  • FIXED – First person camera remains stuck on drone cam or surveillance cams view if pressing the Down button on the D-Pad while attempting to pick up a gadget.
  • FIXED – Scoreboard fails to appear when attempting to open it after all drones have been destroyed during the preparation phase as an attacker.
  • FIXED – During death replay a player can see player icons floating around.
  • FIXED – The “You are Detected” visual cue is applied to the Death Cam replay if the defender that killed the user is detected outside before the replay finishes playing.
  • FIXED – The drone’s orientation on the Z axis is changed to match that of the Client that died while using it
  • FIXED – Sometimes a Player cannot place a breach charge on a damaged window.
  • FIXED – Targeting dot of Barbed Wire appears in Pulse’s Cardiac Sensor when switching to it while holding wire.
  • FIXED – Breach Charges can’t be picked up after being placed on the floor or trap doors.
  • FIXED – Welcome mat is still visible on a player’s feet after being revived.
  • FIXED – In custom dedicated matches, the “Abandon match” button reads as “return to Main Menu” when choosing to Quit to Desktop.
  • FIXED – IQ’s Electronics Detector can retain full functionality while the primary weapon is active.
  • FIXED – If a player stops deploying a barricade at the last moment, he can deploy another one on top of it.
  • FIXED – The character gets stuck if he is put in DBNO while trying to climb ladder.
  • FIXED – The character can reload while disabling the defuser.
  • FIXED – Some gadgets can be picked up from the other side of wooden barricades
  • FIXED – Defenders are able to pick up a gadget while being destroyed by an attacker and will count to both team score.
  • FIXED – Player appears as killer in kill log if he hits a DBNO player with a thrown gadget.
  • FIXED – Frag Grenade reticle and feedback not shown when thrown back and cooked.
  • FIXED – Dropping a defuser down prevents player from deploying Breach Charges.
  • FIXED – Player’s headset icon is missing when opening the Party Panel in the Portal.
  • FIXED – The icon of 556xi rifle is displayed when killing a user with the 552 Commando rifle.
  • FIXED – [PVE] The marker for enemies that have been scanned with the drone will remain after the enemy died.

Valkyrie

  • FIXED – The security camera effect remains present on the end of the round replay if Valkyrie’s Sticky Camera is accessed right before the end of the round.
  • FIXED – Valkyrie’s Sticky Cameras remain floating after Deployable Shield is picked up.
  • FIXED – Valkyrie’s Sticky Cameras float on Tachanka’s turret.
  • FIXED – Players may be able to throw more than 4 Sticky Cameras.
  • FIXED – Many occurrences of Valkyrie’s Sticky Cameras passing through the corners at various coordinates on Yacht, Plane, Kanal, Hereford Base, Club House, and Oregon.

Blackbeard

  • FIXED – No warning message is displayed when trying to equip the destroyed Rifle-Shield.
  • FIXED – The MK17 CQB continues to cycle empty rounds in full auto when the Gun Shield is equipped.
  • FIXED – Although Blackbeard’s shield is destroyed, it will appear like it’s not in the death replay.

Level Design

Border

  • FIXED – A misaligned geometry can be noticed if the floor is destroyed in the Southern side of the room.
  • FIXED – A rubberband effect is caused when going through a tunnel in Border.
  • FIXED – Attackers can shoot defenders through a small gap at “EXT Terrace” area.
  • FIXED – A player can’t climb the stairs in prone in 1F East Stairs.
  • FIXED – A player can see under the map with the drone in the crash scene area.
  • FIXED – Player is able to get Out of bounds with a vault in specific area.
  • FIXED – Player is able to get stuck between the chairs in 2F – Offices.
  • FIXED – The player is able to reach the top scaffolding near the waiting room stairs.
  • FIXED – Moved a floating ammobox to fit the ground.
  • FIXED – Defenders may remain stuck in spawn point Server Room.

Yacht

  • FIXED – Valkyrie can throw here Sticky Camera under the mini-submarine.

Consulate

  • FIXED – A redwall is not present to prevent Valkyrie’s Sticky Camera to be thrown outside from skylights in preparation phase.
  • FIXED – Tachanka’s LMG cannot be used if placed near the servers inside B – Archives room.

Kanal

  • FIXED – A player can vault out of bounds in a certain location.
  • FIXED – Frag grenade can damage/kill players through unbreakable ceiling/floor from the room below the player.

Kafe Dostoyevski

  • FIXED – A redwall is not present to prevent Valkyrie’s Sticky Camera to be thrown outside from skylights in preparation phase.

Plane

  • FIXED – One of the defenders may remain stuck in spawn point Executive Bedroom.

Clubhouse

  • FIXED – The exterior wall from 2F CCTV Room disappears in Support Mode.

Chalet

  • FIXED – The user can shoot an enemy through a small gap.

House

  • FIXED – Jäger can’t pick up his gadget from toy house in 2F kids bedroom.

Miscellanious

Winning Team showcase

  • FIXED – Players can get shot and killed by enemy NPCs during the winning showcase when playing a Terrorist Hunt session.
  • FIXED – Text overlap is present when viewing the Scoreboard during the “Winning Screen Showcase.”
  • FIXED – Disabled teammates’ silhouettes during showcase.
  • FIXED – If a player is bleeding out as the game ends and dies during the winning showcase, the spectator HUD will appear.

Spectator Camera

  • FIXED – The map objective remains highlighted during the Winning Team Showcase.
  • FIXED – In first person camera, the operator icon appears over the character.
  • FIXED – Switching first person focus while a player is in ADS will have focused player’s weapon blurry when in Spectator mode.
  • FIXED – “Spectator Cam – Follow Player” buttons are broken on odd rounds.

Community Stats Website

  • Stats: Fixed an issue where Terrorist hunt stats wouldn’t show on some browsers
  • Stats: Added back Penetration kills/Melee kills/Revives/Assist
  • Stats: Fixed intermittent highlight bug in tables
  • Follow: Fixed an issue where friends import would fail
  • Follow: Fixed an issue where the list got filled with duplicate entries.

Undocumented Changes in 3.0

  • FIXED – The Thermite situation on Kafe requires you to kill 2 enemies with Frag Grenades, Thermite no longer has Frag Grenades.
  • FIXED – Rappelling exploits that allow you to vault through walls on various maps, such as, Hereford Base, Kanal, Kafe, and others.
  • FIXED – When trying to switch to the D-50 with no more ammo in the MPX, it keeps switching back to the MPX.
  • FIXED – [Fixed in 3.0] The window on Consulate in the service stairs is difficult to vault through.

Siege’s latest DLC pack is Operation Dust Line, which came out earlier this month. It added a new map (Border) and two US Navy SEAL operators. The first, Valkyrie, is able to deploy sticky cameras that her and her teammates can access. Blackbeard, meanwhile, has a rifle-mounted shield that lets him push into areas more safely.

Go to Source
Author: Eddie Makuch

Powered by WPeMatico

The Moon's water may have come mostly from asteroids, not comets

Scientists have long debated the origin of the Moon’s water — whether it came from our planet, comets, or asteroids. Now, a new study is saying that the water found inside the Moon came mostly from asteroids. The researchers say that knowing where the Moon’s water came from can tell us about the origins of water on Earth, and even help us better understand how life formed on our planet.

Knowing where the Moon’s water came from can tell us about the origins of water on Earth

Most scientists agree that the Moon’s water probably came from different sources, with so-called wet asteroids — asteroids that contain water — playing a major role. Today’s study, published in the journal Nature Communications, is the first one to single out…

Continue reading…

Go to Source
Author: Alessandra Potenza

Powered by WPeMatico

Star Wars Rogue One Reshoots Ordered, Studio "Unhappy" With First Cut – Report

Anticipation is high for the next Star Wars movie, the standalone film Rogue One: A Star Wars Story, which hits cinemas in December. The first trailer was released in April, but now it has been reported that the film might be in trouble and the studio is demanding reshoots.

According to Page Six, executives at Disney are unhappy with the first cut that director Gareth Edwards has delivered. The site’s sources said: “The execs at Disney are not happy with the movie, and Rogue One will have to go back into four weeks of expensive reshoots in July. Disney won’t take a back seat, and is demanding changes, as the movie isn’t testing well.”

Reshoots on big budget films are not uncommon, and Page Six quoted a source at Disney who defended this decision. “The filmmaking team and the studio always anticipated additional shooting and second unit work to make the film the absolute best it can be, and the actors were aware there would be additional shooting,” the source said. “Coming off The Force Awakens, there’s an incredibly high bar for this movie and we have a responsibility to the franchise and to the fans to deliver the best possible movie we can.”

Neither Disney or Edwards’ representatives have commented officially on the report.

This isn’t the first time that rumours have circulated about potential problems with Rogue One. In January it was reported that Mission Impossible: Rogue Nation writer/director Christopher McQuarrie had been hired by Disney to rewrite the script, and that he had “saved” the movie. McQuarrie has a reputation as one of the most in-demand script doctors in Hollywood, and his work on World War Z helped turned a troubled, overbudget movie into a hit.

A number of people involved with the production of Rogue One have spoken about the different approach that Edwards was bringing to the film. When the cast and crew were first announced last year, Lucasfilm head Kathleen Kennedy described how the film “goes into new territory, exploring the galactic struggle from a ground-war perspective.”

Last month, star Riz Ahmed told Movieweb: “What Gareth is bringing to Rogue One is [an] incredible, organic, loose, kind of a raw feeling. He speaks about it in terms of a war movie. And he compares it to other war movies. We’re doing something a little different to the other films. And hopefully people are ready for that.”

Rogue One is set before the original Star Wars, and focuses upon a group of mercenaries who are hired to capture the plans to the Death Star. The cast also includes Felicity Jones, Diego Luna, Ben Mendelsohn, Donnie Yen, Forest Whitaker, and Mads Mikkelsen. It hits cinemas on December 16, 2016.

Go to Source
Author: Dan Auty

Powered by WPeMatico