You Can't Play This Destiny Quest Without Buying a Redbull

Destiny: The Taken King, the new expansion for Bungie’s shooter coming out in September, is getting a quest unlocked via a code on certain Red Bull cans.

Following this week’s controversy over special edition-exclusive content, publisher Activision announced the partnership with the energy drink company. There will be specially marked cans of the drink available that feature a code that will unlock both the quest and an experience boost.

According to Red Bull’s website, the quest will be a “never-before-seen, multi-stage mission in The Taken King that will test the speed and strategic abilities of Destiny players in new ways.” You’ll get a 50% XP boost for thirty minutes when you redeem the code, as well.

You can only buy these cans at 7-11 stores in July.

Players who do not want to buy any Red Bull will have to wait until January 1, 2016 to play the quest, when it unlocks for everyone.

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Author: Alex Newhouse

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This light bulb pulls double duty as a wireless speaker

If you live in a small apartment, the idea of a “smart home” is a hard sell. But lighting and audio are two things your landlord doesn’t have control over, and now a new company called Astro wants to sell you a smart home product that handles both at the same time. It’s called Twist, and it’s an LED light bulb with a wireless speaker inside.

Astro isn’t the first to do something like this. A number of companies, including Sony, already have similar products on the market. Almost all of those work over Bluetooth, but the Twist speaker bulb streams music with AirPlay. That means you’ll have to own an Apple device to use it, but the benefit is you get a much higher quality stream than you would with those competitors.

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Author: Sean O’Kane

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People Can Fly Turns Independent, Buys Bulletstorm IP

Bulletstorm and Gears of War: Judgment developer People Can Fly has regained its independence from Epic Games, and has confirmed it is working on a new project.

Additionally, the studio has acquired the Bulletstorm IP. Terms of the deal were not announced.

The studio was acquired by Epic Games and renamed Epic Games Poland in November 2013. In a new post on its website, however, it revealed the “Warsaw-based team’s return to its original name, memorable logo, and roots as an independent game studio.”

“Ownership of the company, which had been rebranded as Epic Games Poland in 2013, has returned to the local leadership to reflect the team’s desire to create their own games, a move Epic supports.”

Under studio director Sebastian Wojciechowski, People Can Fly is “actively contributing to Unreal Engine 4 and Epic’s upcoming game, Fornite.” It is also using Unreal Engine on an “entirely new unannounced game.”

“We, as a People Can Fly team, are extremely excited about new possibilities ahead of us,” said Wojciechowski.

“We’re going to work on a new game, while continuing to partner with Epic and use UE4. We’re grateful to Tim and the whole Epic team for our long and successful collaboration.”

Epic Games chief executive Tim Sweeney added: “We’ve been honored to work with this brilliant group of programmers, artists and designers throughout their history: first as a partner using the Unreal Engine, then as a studio within Epic, and now once again as an independent company.”

According to People Can Fly, it began the process to become independent again just after launching Gears of War: Judgement. Although went on contribute on projects including Unreal Tournament and Infinity Blade 3, it also had the desire to create its own games again.

“To dive into the game development process that starts in your head, through concepts and design ideas, realized in prototypes and finally in the game, to inspire each other every minute, to create and iterate, was stronger than all the benefits of being a part of Epic group.”

“We are lucky that Tim Sweeney as well as Epic’s board and its executive team members are fair and honest people and allowed us to reach for our dreams.”

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Author: Tamoor Hussain

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Nintendo’s weak E3 showing might be for the best

By now, it’s pretty well acknowledged that E3 2015 has been the best show in many years, with almost every company in attendance showing off a diverse, appealing range of games due to hit over the next couple of years. But somehow Nintendo, perhaps the most acclaimed developer in the world, managed to escape the praise. Its unspectacular announcements have been met with surprising vitriol — over 20,000 people signed a petition to cease development on one game, and the company’s American president was forced to deny that his Japanese counterpart had apologized for the poor showing.

This was unexpected. Even though Nintendo has been in a slump for a few years now, with declining 3DS sales and the Wii U practically dead on arrival, the f…

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Author: Sam Byford

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Destiny's PS4 Strikes Will Be Remixed When Released on Xbox One

Bungie has said it is planning to remix two Destiny Strike missions once they are no longer exclusive to PlayStation platforms.

New content is scheduled to be added to the previously-released PlayStation-exclusive Strike missions Dust Palace and The Undying Mind, which had both first released on PS3 and PS4 last year. At some stage in the autumn, these two Strike missions will come to Xbox One and Xbox 360 too, and when they do, the remixed versions will also be available on all platforms.

In an interview with Eurogamer, a Bungie representative referred to the remix content as “a little extra something.”

This extra content is tied to Bungie’s next major expansion for Destiny, called The Taken King, which will ship on September 15.

Creative director Luke Smith explained that, after The Taken King is released, the old Dust Palace and The Undying Mind strikes will be updated with content that comes from the expansion. This could mean new weapons and enemies, and other such details.

However, if Xbox players want to play the two Strikes in their original form, that option will also be available to them.

“The previously Sony-exclusive strikes will be available this autumn on Xbox,” said Smith. “But we’re not just re-issuing them. We’re [also] refreshing them completely with the Taken.”

“We want you to experience The Undying Mind completely as it was with the Vex, and also in the Taken-ified version. We wanted to make it feel like more than last year’s model.”

In The Taken King’s story, the antagonist Oryx arrives along with a corrupted army of enemies for Guardians to face. It is possible that these new enemies will spread into the older strikes.

“So [Xbox players] can play last year’s model and, as a community, Destiny fans can play through the new versions together and figure them out,” he explained.

In a separate matter, Bungie recently sparked controversy by making new gestures and in-game items exclusive to the expensive Collector’s Edition of The Taken King. Since this package also comes with older expansions, long-time players would be forced to re-buy content they own just to get these gestures and items.

When faced with addressing concerns regarding this decision, Bungie’s Luke Smith was dismissive, causing a backlash from players. Following this, community manager David Dague later promised that veteran players will be given something bonus in-game content to thank them for loyalty. The nature of this content is expected to be revealed on Thursday in Bungie’s weekly update.

Take a look at some screenshots from The Taken King below.

Click image to view in full screen

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Author: Tamoor Hussain

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Apple Music's first exclusive is a new track from Pharrell

Here’s a pretty great way to launch a streaming music service: make it the only place to hear a new song from Pharrell, who makes, like, all of the hits. Pharrell and Apple last night began teasing the new song, a track called “Freedom” that was actually previewed without much fanfare during Apple Music’s announcement earlier this month. The song sounds exactly as catchy as anything you’d expect from Pharrell, which is a good sign for Apple. If the world agrees that it’s his next hit, then they’ll have a good reason to sign up for Apple Music. The song goes live on June 30th, when the service launches.

Pharrell’s “Freedom” is already scoring Apple Music’s first commercial — in fact, the commercial actually announces it as a new Pharrell…

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Author: Jacob Kastrenakes

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New Details on Mega Man Creator's Xbox One Exclusive ReCore

New details have emerged online regarding ReCore, the new game from Mega Man, Onimusha, and Dead Rising creator Keiji Inafune, which was one of the big surprises during Microsoft’s E3 press conference.

Beyond the reveal trailer, little is known about the game. As revealed in GameSpot’s stage interview with Keiji Inafune, ReCore has been in development for 14 months, so it is still in the early stages.

A new video interview published by Xbox, however, has provided some insight into the characters at the heart of the story, and the world which it is set in.

Armature Studio’s game director, Mark Pacini (whose studio is working with Inafune), reveals the main character of ReCore is called Jewel, while the robot companion–who starts off as a dog–is called Mack.

The two have a special relationship as Mack finds Jewel at the start of the game, and is part of a faction trying to help you bring back humanity to the planet. A separate faction of robots, meanwhile, is trying to stop Jewel and Mack from making this happen.

“One of the big features of this game is that the scenery completely changes after a sandstorm,” Inafune adds. “[This] actually affects the maps in the gameplay.”

Continuing, Inafune reveals that ReCore takes place in a world populated by very few humans, which means Jewel has mostly been by herself throughout her life, with the exception of her robot companion.

“As you continue on this adventure you are going to meet other companions, as well as enemies. The game’s main theme focuses on how she is going to survive in this world,” adds Pacini.

He continues: “The relationship between the friendly robots in the game and the enemy robots in the game, they get more volatile and deadlier as you go underground and find these areas. That’s where all the good stuff is, and that’s what you’re trying to explore.”

Central to ReCore is the ability to remove Mack’s core and transfer his consciousness to another robot.

Inafune explains: “During the fight with the robots [in the trailer] Mack was defeated, but his core remained. Mack’s consciousness still remains in the core and by implanting the core into another robot … Mack will live on in another form.

“This is a very epic story full of mystery and adventure. As I said, robots play a very important role in this adventure, and there will be many more robots that will lead to a rich experience. There will also be many other companion robots you can partner with, and each of the different robots will lead to unique adventures.”

For more on ReCore, watch GameSpot’s E3 interview with Keiji Inafune.

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Author: Tamoor Hussain

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Here's the drop-top version of the 2016 Chevy Camaro

No line of new Camaros would be complete without a convertible — so here it is.

Introduced several weeks after its fixed-roof stablemate at an event in Detroit, the sixth-generation 2016 Camaro Convertible features a soft top that can be operated at speeds up to 30 miles per hour — no reason to pull over to the side of the road if it starts raining — and a hard tonneau that deploys when the roof is stowed. You can also operate the roof remotely using the wireless key fob.

Convertibles always add weight, but this one benefits from the same weight reduction as the coupe, shaving around 200 pounds off its fifth-generation equivalent. It’ll be available in the same engine configurations as the coupe, too, ranging from a turbo four good for…

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Author: Chris Ziegler

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