The Legend of Zelda: Tri Force Heroes Review Roundup

The Legend of Zelda: Tri Force Heroes represents the rare excursion into multiplayer for the Zelda franchise. But how does it hold up compared with what we expect from a single-player Zelda game? We’ve rounded up some of the first reviews to give you an idea of what to expect.

Tri Force Heroes is built around the ability for three players to cooperatively play together, either locally or online. It’s important to note that, in order to play with others, you’ll need a real person to control each of the three characters. In other words, you’ll either be playing with two other people, or none at all–the game doesn’t support two-player multiplayer. It’s worth keeping in mind if you’d only have one person to play with, as reviews bring up the fact that it’s a much different experience to play solo.

Read on for the reviews, and let us know whether you’ll be picking the game up in the comments below.

  • Game: The Legend of Zelda: Tri Force Heroes
  • Developer: Nintendo/Grezzo
  • Platform: 3DS
  • Release Date: October 23
  • Price: $40

GameSpot — 5/10

“The Legend of Zelda: Tri Force Heroes is a drastic departure from series tradition, and at times, it shows real potential, with clever design rivaling the best of the series’ past. But those moments are few and far between. The rest is just filler in a shallow game that tries a slew of new things, but accomplishes only a few.” – Mike Mahardy [Full review]

IGN — 8.5/10

“The Legend of Zelda: Tri Force Heroes is more than just a fun co-op diversion from the large-scale solo adventures this series is known for. The challenging, intricate puzzles are great chaotic fun in local multiplayer or for a one-time run through in single-player. Limited communication tools make it difficult to play with adventurers online, but everywhere else it’s a success.” – Jose Otero [Full review]

GamesRadar — 3.5/5

“Before the looks-conscious Tri Force Heroes, The Legend of Zelda series was never a dedicated follower of fashion. And why should it be? This is one of gaming’s formative adventures, its timeless elements reworked across generations. It being in thrall to fads would be like your grandad mixing a Shearling coat with his carpet slippers in an embarrassing attempt to stay current. Thankfully, underneath its glitterati trim–its unlockable outfits, Link-stacking totems, daily rewards, and in-level selfies–this co-op 3DS outing is a multiplayer puzzle-brawler built on old-school fundamentals. It’s the new stuff that occasionally comes unravelled.” – Matt Clapham [Full review]

Destructoid — 7/10

“I would outright suggest that you avoid Tri Force Heroes if you plan on going at it alone. The good news is that the online portion works wonderfully, and with download play, you can get a local three-person game running up in no time. If you don’t fit that criteria though, you can probably pass on Link’s newest adventure.” – Chris Carter [Full review]

Nintendo Life — 6/10

“The Legend of Zelda: Tri Force Heroes is a mixed bag, though still exudes the charm of the franchise while throwing in some delightful features all of its own. Outfits are a high point, as are the presentation and soundtrack, and there are moments of wonder when level design and teamwork come together in harmony. There are weak points, however, with uneven stage design, poor communication options in multiplayer, and a single-player experience that’s a mere afterthought. Tri Force Heroes isn’t a bad game, but it’s not on the same level as its illustrious predecessors.” – Thomas Whitehead [Full review]

USGamer

“I find Tri Force Heroes’ issues particularly vexing because the game almost works. It attempts to harness the concept of Four Sword Adventures while reshaping it into something less like pure action and more faithful to the Zelda series’ puzzle­-centric design. When it works, the game is an absolute blast to play; teaming up with some friends at other sites via online play left had me cracking up the entire time (or at least the entire time our connection held up, anyway). Trying to coordinate three people together to solve combat puzzles entirely with the use of a palette of emote macros should be frustrating, but on the contrary, it’s actually completely hilarious.” – Bob Mackey [Full review-in-progress]

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Author: Chris Pereira

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Twitter tries to win developers back with a new suite of tools

Twitter is trying to repair the damaged relationship it has with app makers by offering them a more robust service for building applications. Fabric, the company’s suite of tools for building apps, added eight new integrations yesterday that should make Twitter a more tempting partner: mobile payments from Stripe, cloud infrastructure from Amazon Web Services, and Mapbox for building custom maps. Twitter announced the partnerships, which include five other partners, at its Flight developer conference yesterday in San Francisco. The software development kits will become available to any developer that utilizes Twitter’s free Fabric developer toolkit.

The company wants to court developers back to its platform after years of mixed signals…

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Author: Nick Statt

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Anita Sarkeesian just created a cool new genre of video game review

There’s a lot of pushback against the idea of games critics talking about stereotypes and social issues — I’ve seen it described as a distraction from the “real” informative details about things like gameplay and graphics. But feminist critic Anita Sarkeesian, known almost exclusively for dissecting portrayals of fictional men and women, has just released the most personally informative Assassin’s Creed Syndicate review I’ve seen today.

Unless I’m specifically analyzing some aspect of them, I play blockbuster games for fun, and the biggest unnecessary barrier to that fun is boring racial and gender stereotypes. Obviously, these details appear in videos and essays all the time, but Sarkeesian has basically just recorded my equivalent of…

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Author: Adi Robertson

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Here's When Destiny's Next Trials of Osiris Event Begins

As part of the latest Bungie Weekly Update today, Bungie announced that Trials of Osiris will return on October 30. It was originally expected to launch this week but was delayed after Bungie discovered a bug.

“Now that Nightstalkers have been brought back down to the level playing field, Brother Vance is as ready to fire up the Lighthouse as you are to go there,” Bungie said. “The competition resumes on Friday, October 30. Mark your calendars. Upgrade your weapons. Stand together or die alone.”

Trials of Osiris is a Crucible multiplayer mode where two teams of three players duke it out with no respawns, though you can revive fallen teammates for a certain period of time. The first team to win five rounds wins the match.

On the more immediate horizon for Destiny is the introduction of the Hard Mode for the game’s newest raid, King’s Fall. It begins tomorrow, October 23, starting at 10 AM PDT / 1 PM EDT.

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Author: Eddie Makuch

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Get Ready for Fallout 4 With Big PC Steam Franchise Sale

A new Steam sale offers some nice discounts on the Fallout franchise. All weekend long, you can save as much as 66 percent on past games in the acclaimed post-apocalyptic role-playing game series.

Some of the best deals include:

Fallout 4 is not on sale, but everyone who preorders the game on Steam gets a free Mister Handy announcer pack for Dota 2. Head to the Fallout Franchise Steam Sale page here to see everything that’s on sale this weekend.

Are you picking up any Fallout games are part of this new Steam sale? Let us know in the comments below.

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Author: Eddie Makuch

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Facebook admits that its app is draining your iPhone's battery

Even for all the hours we spend on Facebook every day, lately it seems like the app has been draining iPhone batteries faster than normal. According to many users, the new battery menu in iOS 9, which lists app-by-app battery usage, has confirmed that Facebook is using more than its fair share, and now the company has acknowledged a problem. “We found a few key issues and have identified additional improvements, some of which are in the version of the app that was released today,” Facebook’s Ari Grant wrote today.

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Author: Chris Welch

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Wii U's New Mario Tennis Game Offers Amiibo Support and Online Multiplayer

While they might be expected features, Nintendo had yet to confirm that its upcoming Wii U game Mario Tennis: Ultra Smash would support Amiibo figures or online multiplayer. We now know that both of these are present in the game, as well as the details of several other game modes.

Amiibo figures can be placed on the GamePad to summon an in-game version of the character. They can then be used to play online doubles matches or as a partner in the offline Knockout Challenge mode. As the Amiibo figures play more games, they’ll level up, improving their control, increasing their max speed, and so on.

Only select figures are compatible with Ultra Smash, however; the current list includes Mario, Luigi, Peach, Bowser, Yoshi, Yarn Yoshis, Rosalina, Wario, Toad, and Donkey Kong.

As the video above demonstrates, you can use a combination of the GamePad screen and TV to play multiplayer. One player can have their own screen on the GamePad while others play on the TV using Wii remotes, Wii U Pro controllers, or Classic Controller Pros..

Nintendo also detailed four different ways of playing, including online multiplayer. Here’s how the company describes these modes.

  • Knockout Challenge: Tense tiebreak matches against increasingly difficult computer-controlled opponents await in this single-player mode. If the going gets too tough, players can call in a compatible Amiibo as a doubles partner.
  • Mega Battle: After grabbing a Mega Mushroom, characters grow to gigantic proportions and can dominate the court with their increased power and range.
  • Classic Tennis: For those who prefer their tennis a little more traditional, Classic Tennis offers two variations: Standard mode features Chance Shots and Jump Shots but no Mega Mushrooms, while Simple puts competitors on the court with nothing but the net and the ball.
  • Online Multiplayer: Go up against adversaries from around the world in competitive ranked play in either Mega Battle or Classic Tennis modes, or quickly jump into more casual matches. Two players on the same console can team up to take on all comers, or a supported Amiibo can join as a doubles partner on the online courts.

Ultra Smash was first announced at this year’s E3. It’s slated for release on November 20 for $50.

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Author: Chris Pereira

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