New King of Fighters 14 Trailer Shows Small But Deadly Characters

SNK Playmore has released a new trailer and screenshots for King of Fighters XIV, its upcoming PS4-exclusive fighting game. The new gameplay video and images focus on three returning characters.

The first is Tung Fu Rue, who made his debut in SNK’s Fatal Fury and is a master of the Hakkyokuseiken style. Although he may look like a frail old man, Tung has trained some of the series’ strongest fighters, and looks to be in sprightly shape for the newest entry in the series.

The next character is Choi Bounge, the South Korean menace that fights with Freddie Krueger like claws on both hands. As always, Choi looks like he’s going to have a very quick fighting style and be an absolute pain to deal with.

Finally, is Chin Gentsai, the Drunken Fist Master. As drunk and as deadly looking as always. Take a look at the video above to see them all in action. Alternatively, check out the screenshot gallery below for more images.

As announced previously, although the new KOF is still presented from a side-on perspective, the game is being built with 3D assets. Traditionally, the series has used detailed, 2D animated sprites, with a few exceptions over the years.

KOF 14 was announced during the PlayStation press conference at Tokyo Game Show: “This brand new KOF numbered series title features high-quality 3D visuals, however staying true to the gameplay roots of the series,” SNK Playmore said at the time.

As of yet, the game has only been announced for PS4, it is unclear whether the title will be exclusive to Sony’s console. The last game in the series, King of Fighters 13, was released on Xbox 360 and PC.

The game is scheduled to launch in 2016, but no specific date beyond this has been provided.

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Author: Tamoor Hussain

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EA Sports UFC 2 and Conor McGregor Feature on Conan O'Brien's Clueless Gamer

Upcoming mixed martial arts fighting game EA Sports UFC 2 is the latest title to be picked up late night talk show host Conan O’Brien and featured on his Clueless Gamer segment. He was joined by professional MMA fighter Conor McGregor, who also co-stars on the cover of the game.

Hilariously, the two go head-to-head in the Octagon with virtual versions of themselves–the in-game model of O’Brien as a professional MMA fighter in the UFC is particularly amusing. You can watch the video in the embed above.

EA Sports UFC 2 is scheduled to launch on March 15 for PlayStation 4 and Xbox One. It adds a new knockout physics system, new character models, and a handful of fresh modes. Interestingly, both Conor McGregor and Ronda Rousey lost their respective fights shortly after being revealed as the cover stars for the game.

GameSpot recently played EA Sports UFC 2 and you can read our hands-on preview here. I also took the game for a spin after a day of MMA training with a professional UFC fighter, with interesting results.

We recently spoke with Ronda Rousey about the game, who provided insights about the motion-capture process and revealed that she’d like to play Samus Aran in a Metroid movie.

Previous Clueless Gamer segments in the past featured Doom, Fallout 4, The Witcher 3: Wild Hunt, Call of Duty: Advanced Warfare, Assassin’s Creed Unity, and Tony Hawk’s Pro Skater 5, among others.

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Author: Zorine Te

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A $20 add-on will solve your MacBook power adapter problems

Apple’s MacBook is a paragon of design, thin, sleek, and convenient — everything its power adapter isn’t. The plug that ships with Apple’s laptop in North America is awkward when not used with a power bar, a rounded white cube that juts out several inches from any wall it’s inserted into, making furniture placement tricky. But that problem could be solved soon, thanks to the Blockhead, a $20 add-on that slots into your Macbook’s adapter and lets it sit almost flat against the wall.

It’s not just the MacBook charger it works with, either: the Blockhead’s maker, Ten One Design, says it’ll fit into iPad, chargers too, and it could even appeal to people outside of North America — the Blockhead takes up half of the horizontal space that…

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Author: Rich McCormick

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Ubisoft Responds to The Division Body Collision Issues [UPDATE]

Update: This issue has been fixed for the Brooklyn safe house in the latest update, in which the patch notes detail the following:

  • Fix for Brooklyn safe house activation, replacing the interaction with a volume that activates the agent when you step into it.

The original story follows below.

Ubisoft has issued a response concerning players who are encountering body collision issues in third-person shooter The Division. Specifically, problems where players are being physically obstructed from moving forward by other players–see the video below as one of several examples that have emerged online.

In response, Ubisoft has issued the following comment to GameSpot:

“If you run into the unfortunate event where other players are blocking your path and you’re unable to enter or exit safe houses or the Dark Zone, make sure to keep this workaround in mind: Players can force their way past (or through) others by continuously running into said players for ~3 seconds. This will result in you passing through their character model, at which point you can get back on mission.”

The Division launched earlier this week for PlayStation 4, Xbox One, and PC. Our review of the game will be published once we feel that we’ve had a satisfactory amount of time with the campaign, player-versus-player combat in the Dark Zone, and the live, populated servers.

Ubisoft has announced The Division as its fastest-selling game, selling through more copies in its first 24 hours following launch than any other game in Ubisoft’s history. According to its announcement, based on figures from the NPD, GFK Chart Track, and internal estimates, it has produced three of the top four most successful new game launches in history–The Division, Watch Dogs, and Assassin’s Creed stand alongside Destiny.

For more on The Division, you can check out details on the game’s microtransactions, get a look at the first forty minutes of gameplay, and peruse through all of our coverage of the game here. In addition, GameSpot producer Erick Tay has already beaten the game’s main story–see the endgame screenshot here.

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Author: Zorine Te

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PS4 Outsells Xbox One in US During February 2016

The PlayStation 4 was yet again the top-selling console in the United States for the month of February, Sony announced today ahead of the release of the NPD Group’s overall report. Additionally, more PS4 games were sold during the month than for any other system. Below you’ll find Sony’s full statement.

“We would like to thank our fans and partners for making PlayStation 4 the top-selling hardware platform and the software sales leader in February, according to NPD,” Sony said. “We continued to see strong year-over-year sales growth for PS4 hardware and software and are truly humbled by the support and enthusiasm from gamers. We will continue to deliver amazing gaming experiences with the upcoming launches of Ratchet & Clank, MLB The Show 16, and Uncharted 4: A Thief’s End.”

As of January, the PS4 had sold nearly 36 million units worldwide. A specific unit sales number was not disclosed in today’s report.

Microsoft released its own statement covering February 2016, explaining that its sales compared to February last year have seen a 49 percent increase with the total hours spent playing video games on Xbox One rising 93 percent.

Nintendo’s statement revealed that both versions of Fire Emblem Fates sold nearly 400,000 copies combined, outpacing the previous series’ record-holder, Fire Emblem: Awakening. That number should continue to rise with Fire Emblem Fates: Revelation, which releases today.

Overall, the NPD Group reported today that hardware sales across the industry fell 23 percent to $292.3 million, compared to $378.2 million for February 2015.

“The main cause of the decrease was portable hardware, which dropped by 58 percent, or $48 million, due to a difficult comparison to the launch of Nintendo’s new 3DS in February 2015 (the number one platform in Feb. 2015),” NPD Group analyst Liam Callahan said.

Additionally, both PS4/Xbox One (-6 percent) and PS3/Xbox 360 (-77 percent) generation hardware sales declined during February. “However, the difference in volume between these declines is only $7 million due to the eighth generation now representing 86 percent of all hardware dollar sales,” Callahan said.

In terms of software sales, Far Cry Primal was the best-selling game of the month. You can see the full Top 10 sales chart here.

With hardware, software, and accessories combined, February 2016 brought in $842.5 million in new physical sales, a decline of 12 percent compared to February 2015.

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Author: Eddie Makuch

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Top Ten Best-Selling Games in the US for February 2016

What games sold the best in February 2016 at retail in the United States? Now we know, as the NPD Group today released its sales report for the month, confirming that Far Cry Primal came out on top. It pushes Call of Duty: Black Ops III to the No. 2 spot, marking the first time since its launch in November that it was not the best-selling game.

Rounding out the top five were Grand Theft Auto V, Naruto Shippuden: Ultimate Ninja Storm 4, and NBA 2K16. The full Top 10 sales chart for February 2016 is available at the bottom of this post.

In a statement, NPD Group analyst Liam Callahan said Primal enjoyed stronger sales than Far Cry 4 did in 2014 when adjusted for the number of days the games were available within their respective release months. Importantly, however, the NPD Group only tracks physical sales–and digital is on the rise.

Callahan also noted that, had all of Fire Emblem Fates versions been counted (Birthright, Conquest, and the special edition), the game overall would have ranked third for new software sales.

“The combined first month sales of Fire Emblem Fates would more than triple the first month sales of the next-highest game within the franchise, Fire Emblem: Awakening,” he explained.

Overall software sales for the month declined 11 percent to $309.5 million. This downturn was attributed in part to a “sharp recline” in Xbox 360/PS3 generation game sales.

“Despite the success of some February 2016 new launches relative to their predecessors, collectively, new launches sold 4 percent less dollars and 12 percent fewer units than those of February 2015,” Callahan said.

“New physical software trends suffered due to a sharp decline in seventh generation consoles of 52 percent despite the 14 percent or $28 million growth in eighth generation software,” he added. “Portable software also had a drop of 30 percent due to a poor comparison to the launch of The Legend of Zelda: Majora’s Mask 3D, which coincided with the launch of the new 3DS.”

On the hardware side, Sony’s PlayStation 4 came out on top, though overall new sales across the industry declined.

Best-Selling Physical Games in US for February 2016:

The order of the platforms in parentheses corresponds to sales

  1. Far Cry Primal (PS4, Xbox One)
  2. Call of Duty: Black Ops III (Xbox One, PS3, Xbox 360, PS3, PC)
  3. Grand Theft Auto V (PS4, Xbox One, Xbox 360, PS3, PC)
  4. Naruto Shippuden: Ultimate Ninja Storm 4 (PS4, Xbox One)
  5. NBA 2K16 (PS4, Xbox One, Xbox 360, PS3)
  6. Lego Marvel Avengers (PS4, Xbox 360, Xbox One, Wii U, PS3, 3DS, PlayStation Vita)
  7. Street Fighter V (PS4)
  8. Minecraft (Xbox 360, Xbox One, PS4, PS3)
  9. Fire Emblem Fates: Birthright (3DS)
  10. Fallout 4 (PS4, Xbox One, PC)

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Author: Eddie Makuch

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The tone between Apple and the FBI is now openly hostile

As Apple and the FBI head to another hearing on the San Bernardino iPhone case, both sides are growing more aggressive — and the exchange is quickly turning negative. Hours ago, federal prosecutors filed a motion that said “Apple’s rhetoric is not only false, but also corrosive of the very institutions that are best able to safeguard our liberty and our rights.” The government also pushed back against Apple’s concerns over the “backdoor” to iPhone making its way to the wrong hands. “Far from being a master key, the software simply disarms a booby trap affixed to one door.” Well, Apple isn’t very pleased with the government’s latest filing.

The company just held a conference call with members of the press, describing the prosecution’s…

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Author: Chris Welch

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Star Citizen Creator Answers Fan Questions

Fans of Star Citizen got the opportunity to ask Cloud Imperium Games chairman Chris Roberts questions about the massive multiplayer space sim. In the latest episode of the recurrent series, 10 for the Chariman, questions covered how the team will handle patches, in-game farming, and what features are in the works.

One fan asked what Cloud Imperium’s plans were to make futures patches smaller and more efficient (via INN). Roberts said that work has begun on a new system that will download only the files you need. The current process downloads “an entire archive in one go,” while the new system will only download things that have changed.

Roberts also talked about in-game farming and what players will be able have in their own personal farms.

“You can add bio-domes to the Endeavour to farm crops you may not normally be able to farm on planets, either due to low gravity or being a specific distance from the system’s sun,” he explained. “Livestock may be added in the long term but it will likely only be vegetation-based farming for the immediate future.”

The chairman mentioned a few features that might be coming to Star Citizen in the future. He noted that ship-to-ship docking technology is on the list of things to come, while authentic space audio might come after other higher-priority goals are met.

In other Star Citizen news, its Alpha 2.2 is out now and you can see the patch notes here.

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Author: Mat Paget

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