Overwatch 2 Devs On Planting Easter Eggs, The Need For Flamethrowers, And Hero Creation Process

It might be hard to believe, but we are now two months–and more importantly, two seasons–into Overwatch 2.

Though its predecessor received frequent updates, new maps, new heroes, and plenty of seasonal events, Overwatch 2 is largely new territory for the team at Blizzard. The studio is now driven towards creating more cohesive content than ever before in order to accommodate the game’s new seasonal system and free-to-play, battle pass-driven business model, and naturally, player reactions to these changes have been mixed.

But just as players are learning to adjust to all the differences between Overwatch and its shiny new sequel, its developers are as well. To share some insight into how the studio is approaching character creation, new maps, bugs, and everything else that goes into making the hit hero shooter such a beloved title, lead hero designer Alec Dawson and art director Dion Rogers spoke to GameSpot and gave us a glimpse of the studio’s innerworkings.

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Author: Jessica Howard