Diablo 2: Resurrected’s Terror Zones Offer A Welcome New Endgame Option

Diablo II: Resurrected‘s first new gameplay feature arrives today with patch 2.5, and it’s one that dramatically changes how players will approach the endgame grind of Blizzard’s classic ARPG. It’s a change the developers didn’t introduce lightly.

When Diablo II: Resurrected first released, Blizzard was keen on keeping changes small. A new coat of paint, auto-gold pickup, support for modern displays, those sorts of things. After all, Diablo II popularized a genre, and Blizzard said it wanted to make sure it “stuck the landing” in delivering a game that longtime fans would instantly remember by not messing with the fundamentals.

As time has gone on, more changes have come to Diablo II: Resurrected. Patch 2.4 introduced major class-balance changes for the first time in over a decade, adjustments to the game’s Mercenaries, and new Rune Words. Patch 2.5, which arrives today, goes a step further–adding a brand-new way for players to tackle the journey to the max-level of 99.

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Author: Cameron Koch