Tekken 8 was announced at PlayStation’s September State of Play, and now Katsuhiro Harada has revealed even more info about what we can expect from the fighting game sequel.
Aside from more exciting father versus son showdowns, Tekken 8 is built from the ground up in Unreal Engine 5, Harada said in a new IGN interview. None of Tekken 7 has been re-used, and Harada was excited to describe the impressive in-game footage.
“This is actually the first time that we’re taking rain and outside effects and having that effect of rolling down the character models. And not just that,” Harada said. “But when they fall down on the ground, their clothing gets dirty as a result. So you can see the kind of results of the battle on the character models.”
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Author: Jenny Zheng