Yakuza 0 is often regarded as the gold standard for the series, primarily due to the game’s mix of dramatic storytelling, hard-hitting action, and a surprising shift from beat-’em-up gameplay to a deep cabaret club management simulator. Between a deadly mystery over a patch of land in Kamurocho and a war with the Japanese underworld, players are able to take a detour into the Sotenbori district and run their own hostess club.
Ryu Ga Gotoku Studio once considered turning that mode into a standalone game, but as studio head Masayoshi Yokoyama explained, the Hostess minigame turned out to be boring to play without a central character or story to tie it to.
“That idea has floated around for quite a while and we’ve discussed it within the team,” Yokohama said during a Tokyo Game Show interview. “Do we want to make a minigame or something like that? And the conclusion that we’ve reached is that the Hostess minigame works really well as a part of a device with a Like A Dragon game.”
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Author: Darryn Bonthuys