Apex Legends Mobile’s Rhapsody Is Designed With Potential Metas In Mind, Including The Scan Meta

Apex Legends Mobile Season 2 has been going well, in large part due to the battle royale game’s latest playable legend, Rhapsody. Like Fade, Rhapsody is described as a “mobile-first” legend, which means she’s exclusive to the mobile spin-off of Apex Legends–at least for now. As a full-time DJ and part-time hacker, Rhapsody is an incredibly fun support legend, possessing powerful sound-based abilities that disrupt opponents and enhance her allies.

At the start of Season 2, many players–myself included–believed Rhapsody was put into Apex Legends Mobile as early as she was for her ultimate ability, Rowdy’s Rave, which erects a flashing wall of light that blocks an opponent’s sight and scans. It seemed like Rhapsody was a preemptive measure to keep Apex Legends’ scan meta from popping up in Apex Legends Mobile. And although that meta did play a part in Rhapsody’s design, that isn’t the entire basis behind her design.

For context, the scan meta has been a hot topic in the Apex Legends community for years. Several characters have abilities that allow them to scan enemies and reveal their position through solid objects–it’s essentially built-in wallhacking, and there’s no means of countering it. As you might surmise, being able to see your enemy through a wall unopposed is an incredibly useful skill in a first-person shooter, encouraging squads to have at least one legend who can scan–like Bloodhound or Seer–in order to have a better chance at winning.

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Author: Jordan Ramée