MultiVersus Developers Are Using Community Feedback To Make The Game They Want

Warner Bros.’s new platform fighter MultiVersus begins its closed alpha today, letting players throw down with Batman, Shaggy from Scooby-Doo, and more while giving developer Player First Games the feedback they need to keep making the game players want.

The closed alpha test runs from May 19-27, featuring 15 characters, seven stages, and a look at the game’s progression systems and rollback netcode. To learn more, we sat down with Tony Huynh, creative director and co-founder of Player First Games, about the team’s approach to bringing all of these famous characters into one game.

We discussed the MultiVersus roster and the team’s approach to building it, rollback netcode and the challenge of implementing it, and the free-to-play model and why it’s so important to the game. We also touched on some potential hints hidden throughout the alpha test and what they could mean for the future of the game.

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Author: Jason Fanelli