God Of War: Ragnarok Will Include More Than 60 New Accessibility Features

God of War: Ragnarok developer Santa Monica Studio has detailed how accessibility features have been expanded for the sequel. Using the previous God of War’s accessibility features, the studio has added more than 60 ways to adjust gameplay and make the title more approachable.

Some of the new systems include more customization options for subtitles, expanded sound effects captions, and a fully re-engineered and responsive user interface. These elements have been designed to make the on-screen text easier to read as well as assist with puzzles that have sound cues, and an optional direction indicator will show where important sounds have come from.

The controller-remapping system has been rebuilt and will allow you to either make use of a wide range of preset layouts or customize your inputs to your own specifications. As an example, individual buttons can be swapped for select complex actions and you can choose alternate configurations from a preset list.

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Author: Darryn Bonthuys