After Halo Infinite‘s long-awaited first beta, the team at 343 Industries has been hard at work gathering and processing player feedback from the play test. Now, in one of 343’s characteristically long and in-depth blog updates, the studio is sharing some of that feedback and how it’s being implemented–including updates to Infinite’s contentious radar changes.
343 first hinted that Infinite would be shaking up Halo’s classic motion tracking radar all the way back in 2017, when similar changes were introduced in Halo 5. In that game, the changes were only introduced in Ranked mode, limiting the motion sensor to only show players who were sprinting or shooting, rather than all walking-speed movement. While the changes made sense for competitive Ranked play, a similar iteration in the Halo Infinite beta wasn’t well-received by play testers.
“The Combat Sensor, or radar, that sits in the bottom left of your HUD followed a different set of rules than previous Halo titles,” the Halo Infinite multiplayer team explained in the blog post. “It only displayed enemies when they were sprinting or shooting, which was more in line with Halo 5’s ‘Threat Tracker.’ We knew that this implementation was going to feel different, maybe even a little contentious, and that’s why we wanted to get feedback on it as soon as possible in the Tech Preview.”