Halo Infinite had its first technical beta over this past weekend, giving players a chance to try 343’s anticipated shooter for the first time. The multiplayer matches were staged across three maps with a variety of different types of bots, giving a brief but not overly extensive view of the game with a build that its developer says is already months old at this point. Digital Foundry has used this limited test to gather some initial findings on the performance of Halo Infinite across all its platforms, with some surprising results.
First and foremost, the game runs exceedingly well on current generation hardware. The Xbox Series X and Series S both manage to maintain frame rate targets of 60fps, while both run well in 120fps modes, too. The Series X exhibits some oddities at times with judder present at high frame rates, even with Variable Refresh Rate enabled. These don’t exist on the Series S, however, which means it might not be due to the console’s CPU, but rather something on the GPU front.
Things aren’t as peachy on the older generation consoles. The Xbox One X does an admirable job maintaining a 30fps target while aiming at higher resolution gameplay, but the Xbox One S struggles to match that frame rate target even with aggressive dynamic resolution scaling. It’s a method of playing that will likely make you consider an upgrade, with Digital Foundry expressing some curiosity as to how this will play out in the more visually-demanding single-player mode.