Halo Infinite Features Return Of Legendary Multiplayer Announcer, Adaptive Battle Music

Halo Infinite is making some major changes to the series’ art direction, focusing on the simpler and iconic design of the original trilogy, but there is also a lot of work going into the game’s sound. The tricky balancing act of blending the old with the new was a challenge for 343 Industries, and the development team has offered some details on what you can expect.

In a new Ask343 development video, the audio design team spoke about the iconic elements it’s keeping from past games, including the classic charging sound of the Plasma Pistol. It will also feature the ramping-up music that makes every battle feel so climactic, building in an enormous crescendo as the action gets more intense. Tools, including ones 343 created in-house, are used to keep track of what both you and the enemies are doing at all times in order to have the music play differently.

This also includes examining player-intention. For example, if you are staying far away from some Elites as you snipe them, there won’t be the same music as if you went in with guns blazing.

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Author: Gabe Gurwin