Developers who have apps or games on the Oculus Store can now sell recurring subscriptions to their titles, as opposed to offering them for a one-time fee or choosing to handle the subscription process independently. This should give developers an easier, more sustainable way to offer new content, features, and tools to paid subscribers over time. Oculus told The Verge that the approval process for apps with subscriptions is similar to apps that have in-app purchases and add-ons.
Oculus shared on its blog that starting today, FitXR, the hugely successful Rec Room, Tribe XR, Tripp, vSpatial, and VZfit are the first to begin operating on a subscription model in the Oculus Store — specifically, for the Quest platform versions of the apps….
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Author: Cameron Faulkner