With Microsoft going for a two-pronged approach to next-gen with the Xbox Series X and Xbox Series S, a gap in power lies between the two versions. We’ve done some analysis on their differences in processing power, but in a recent interview with Xbox director of program management Jason Ronald, we got more clarity in terms of the practical capabilities of the Series S and how it’ll differ from the more powerful Series X.
There’s been a bit of confusion about the graphical upgrades you receive when running backward compatible games on the Series S, but it’s quite simple: Series S runs One S versions of those games and adds enhancements from there.
“We designed the Xbox Series S for new next generation games to run at 1440p at 60 frames a second. So, for backward compatibility with Xbox Series S, we actually start with the Xbox One S version of the game,” Ronald said. He continued, “Then we provide enhancements on top of that, things like improved texture filtering, higher and more consistent frame rates, auto HDR if the game was created before HDR or never had HDR implemented, or the faster load times.”