Photo by Amelia Holowaty Krales / The Verge
One year ago today, Facebook released the Oculus Quest, its first headset to deliver a credible standalone VR experience — true head tracking, good motion controllers, and so on. It also marked a split in the Oculus ecosystem: the Quest had its own store, curated with games that had been tailored specifically for the headset’s low-powered mobile hardware.
At the time, that made it somewhat of a limited product. “As an Oculus Rift owner, I’m deeply tempted by the Quest,” Adi Robertson wrote in our review. “I’d love having a self-contained headset with all of the Rift’s core features and none of its wires. I just wish I didn’t have to pick between a design I love and the games I want to play.”
A year into the Quest’s life cycle, that’s no…
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Author: Sam Byford