Ghost of Tsushima is coming very soon, and Sony finally gave us a lengthy look at gameplay with the latest State of Play presentation. That included a detailed section on combat, and in an interview with GameSpot Sucker Punch creative director Nate Fox explained how the studio is aiming to make swordplay feel authentic.
In the demonstration, we saw both stealthy, distraction-based gameplay and more direct combat, as the hero Jin took down a half-dozen Mongols with a few strokes of his katana. Instant-kill animations are common for stealth games, but quickly dispatching enemies in open combat looked much different. Fox explained why that was important.
“One of the things that we strive for really, really diligently is to keep swords lethal,” he said. “To feel like those samurai movie battles, enemies have to die with a few strokes of a katana, otherwise it’s not a katana, it’s a Nerf tube. That means that when they hit you with swords, you also are going to die in a few strikes. It’s very challenging.”