Licensed video games can be tricky for developers. It’s one thing to make a game, but it’s another to write a storyline when you’re operating under someone else’s rules. That’s particularly true in a universe with as much depth and scale as Star Wars. For the upcoming Jedi: Fallen Order, the goal was to balance an original storyline and characters with the ever-increasing scope of the broader Star Wars universe.
According to Aaron Contreras, the narrative lead at developer Respawn, hitting that balance was key throughout the development process. “It’s been a real balancing act of wanting to create something that’s super authentic to what people think of when they think ‘Star Wars’ … while also kind of pushing into new territory and…
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Author: Chaim Gartenberg