It can be difficult to find time to finish a video game, especially if you only have a few hours a week to play. In our biweekly column Short Play, we suggest video games that can be started and finished in a weekend.
About two minutes into puzzle game Wilmot’s Warehouse, I had an “Oh no!” moment. It was the sort of moment that comes from playing a lot of Sid Meier games like Civilization or SimGolf where you blink and a whole day is gone. It’s the kind of moment where, even when you recognize the feeling, you still say to yourself, “Okay, but just one more turn.”
In the game, you control Wilmot, a square person who is in charge of a warehouse full of similarly sized squares with pictures on them that abstractly represent what they…
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Author: Michael Moore