Borderlands 3, the latest game in the 10-year-old series, is a bit of a time capsule. The original Borderlands was released in 2009 during a golden age of narrative-heavy first-person shooters. Its biggest selling points included a four-player cooperative design, a ludicrous number of procedurally generated guns, and a dark but deeply silly sense of humor. And developer Gearbox has maintained that style and tone for years, holding out against the rise of never-ending massively multiplayer shooters like Destiny and Fortnite.
Borderlands 3 will be released next month, and based on my recent preview of the game, it offers more and weirder options than its predecessors. The series’s original, fairly basic video game archetypes have evolved…
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Author: Adi Robertson