It can be difficult to find time to finish a video game, especially if you only have a few hours a week to play. In our biweekly column Short Play, we suggest video games that can be started and finished in a weekend.
One thing about abstract puzzle games is that they often don’t have themes. Games like Tetris, Delete, or sudokus aren’t designed to look like anything in particular. Nothing about them can be compared to any real-world analog. However, games that use themes well use them to help players better understand what they are able to do. Resynth, for example, imitates the look and sounds of a music synthesizer to turn a game about solving pushing block puzzles into something where you can make music, and you understand how well…
Go to Source
Author: Michael Moore