If you’ve completed the first space anomaly mission in No Man’s Sky, then the next time you log in you’ll receive a message to help specialist Polo and priest entity Nada explore a previously undetected corner of the universe. According to Murray, “The first chapter of Polo’s research project examines a specific corner of the galaxy, where strange objects have begun spawning underground. Dedicated explorers who excavate and return them to the Space Anomaly will be rewarded with Quicksilver. Polo has constructed a new robotic companion to process this valuable substance into exclusive exotic collectables.”
For this first week, Polo’s robot will offer you the choice of six new base building parts, three decals, a new emote, and a new character customization. Your choice of rewards will expand in the coming weeks to over 50 different items, and you’ll find new ways to earn Quicksilver too.
- New regional hubs submitted by Next explorers, including official community links for those who would like to join, as well as Euclid portal addresses for explorers who would simply like to visit.
- Discovery progress for all regional hubs, revealing how many bases have been claimed in each region, as well as how much space is yet to be discovered.
- The names of the current leading explorers for each regional hub.
- An indication of where the first community research mission is taking place within the galaxy.
- The final batch of Atlas Rises POIs, completing this archive of memories.
No Man’s Sky’s Patch 1.58 is also officially live across Xbox One, PS4, and PC and it addresses most of the issues the Hello Games team has been handling with hot fixes since the Next update. The full patch notes can be found in the same blog post described above, but we’ve outlined them here as well.
No Man’s Sky Patch 1.58
- Added user permissions for multiplayer, on a per-save slot basis. Settings for visibility, damage + base editing can be customized to apply to all players, friends only, or no-one.
- Improved the terrain edit saving system, reducing the chance of terrain regenerating. Further improvements to this system are in progress.
- Improved the visuals of player starship trails.
- Added archaeology missions to the available pool of missions from planetary NPCs.
- Fixed an issue that could prevent players with very large save games from saving.
- Fixed a number of issues that prevented save games from loading.
- Fixed an issue that incorrectly synced information in multiplayer.
- Fixed a number of issues that could cause mission markers to be attached to the wrong destination.
- Fixed a number of issues around the refiner and general inventory systems. Improved the pick and drop system of inventory management.
- Fixed an issue that caused visual glitches in clouds at higher resolutions.
- Fixed occasional crash in geometry streaming when exiting planet atmosphere.
- Fixed issue where cloud shadows would interfere with reflection rendering.
- Improved consistency between tessellated and non-tessellated terrains.
- Improved performance when leaving planets.
- Various memory savings, improving overall stability.
- Various performance optimizations.
- Fixed an issue that could prevent players from going through black holes.
- Fixed an issue where players were able to warp and get stuck on the other side of a portal.
- Fixed an issue where players were able to enter their freighter base when it was not loaded in memory.
- Fixed an issue where players could start their game in inappropriate systems when starting in multiplayer.
- Fixed an issue that could cause vast numbers of Sentinel Drones to spawn.
- Fixed an issue that prevented players with pre-NEXT saves from fully upgrading their Exosuit.
- Fixed an issue where freighter crew would change race on warp.
- Fixed an issue where player ships could spawn on the same landing pad in multiplayer.
- Fixed a number of cases where freighter battles were not correctly synced in multiplayer.
- Fixed an issue where players were not able to land on other player’s freighters.
- Fixed a number of issues affecting the interaction with captains of freighters not owned by the player.
- Fixed an issue that caused expedition length, difficulty and rewards to scale incorrectly relative to the power of the player’s fleet.
- Fixed an issue that caused players to exit their ships / exocraft while tagging a marker.
- Fixed an issue where ships landed on freighters to be labelled ON PLANET.
- Fixed an issue that caused player ships to have incorrect information when viewed through the Analysis Visor.
- Fixed an issue that could cause Sentinels to appear as undiscovered creatures when viewed through the Analysis Visor.
- Fixed the axes used to calculate planet coordinates shown on the Analysis Visor.
- Prevented players with freighters from warping other players in multiplayer to systems they would get stuck in.
- Fixed an issue where the freighter dock lights were not correctly lit/unlit when a save was loaded on a freighter.
- Various text fixes.
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Author: Jordan Ramée
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