’70s Prison Escape Co-Op Game A Way Out’s Length Revealed And More

A Way Out, the new co-op game from the creator of Brothers: A Tale of Two Sons, is launching next week on Xbox One, PlayStation 4, and PC. We caught up with game director Josef Fares recently, who gave us a demo and revealed some new details about the action game. Fares also shed some further light on his dramatic comments at The Game Awards, where he said, “F**k the Oscars” and gave the middle finger directly to the camera.

You can check out our complete, 35-minute demo in the video above, but we’ve pulled out some interesting takeaways into the bullet points at the bottom of this post.

A Way Out can only be played in co-op with another human, locally or online. Thankfully, there is a way to pretty much ensure you have someone to play with. At The Game Awards back in December, publisher EA announced a “friends pass free trial” for the game that lets you play the full title if your friend owns it.

Set in the ’70s, A Way Out focuses on the story of two convicts who are on the run after a prison escape.

A Way Out Details From Fares

  • It will take you 6-8 hours to finish A Way Out
  • Developer Hazelight started with just 10 people on the project, before ramping up to around 40 later in development. Only 12 people worked on Brothers.
  • Fares wrote the script himself, though he worked with a “script doctor” as well.
  • Fares says EA has been very supportive and hands-off. “If EA wants to make an apple greener, I can say no,” Fares said.
  • 100 percent of the income from A Way Out will go to developer Hazelight. EA makes nothing, Fares said. EA helps with marketing and support, but apparently gets nothing from sales.
  • He acknowledges that EA has its fair share of issues, as all publishers do. “They sh*t and take a pee like everybody else,” Fares said.
  • Fares is incredibly passionate about A Way Out and particularly its co-op multiplayer, saying he would turn down $10 million to make a strictly single-player game.
  • Fares would never make a game with mictrotransactions.

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Author: Eddie Makuch

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