Middle-earth: Shadow of War is so big that it’s overwhelming

Middle-earth: Shadow of War, the follow-up to 2014’s Shadow of Mordor, is in many ways a prototypical video game sequel. Its main goal is simply to give you more. A vastly larger world, a wider range of weapons and abilities, and more ways to interact with the dark realm of Mordor. It’s bigger in just about every sense of the word. At the same time, it retains much of what made the original so good, namely its tight stealth action and unique “nemesis” system, which turns otherwise forgettable orcs into deadly and memorable enemies.

But in the quest to add more, the developers at Monolith Productions have diluted the experience. There are still great moments — ones that even surpass the original in some regards — but they’re buried under…

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Author: Andrew Webster

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