At E3, developer Bethesda announced that Fallout 4 would have places in its world for players to build bases. Now, Marketing VP Pete Hines has revealed to GameSpot a little more about the extent of this creator and a level of customization available to players.
In an interview at Quakecon, Hines told us that the base creator isn’t limited to pre-determined frameworks for buildings. Rather, players will be given the ability to decide many different aspects of their buildings. Hines specifically referenced the homes players can own in Skyrim–although there are small choices in customization, most of the buildings were set and unchangeable. Hines explained that Fallout 4 gives you much more control over your base than Skyrim does.
“It’s not just, ‘Hey, here’s Breezehome [one of the houses in Skyrim],’ where we just picked a house, and you can buy it, and you can go to somebody and say, ‘Here’s this much gold, and put this thing into my house.’ [In Fallout 4] it’s, ‘Now I’m building it, I’m actually building the house, I’m building the wall, I’m placing the door, I made the table, I made the mattress.’ It’s that sense of making your own way in the world and defining, ‘Who am I and where do I live and what’s my story in this world?'”
He went on to say that building locations are limited, but there are a lot of options for building within those spaces. “There are preset locations around the world where you can [build],” Hines explained. “You can definitely build up… [In one demo] there’s a radio tower, and the developer that built it just kept going up and incorporating the tower into their structure.”
He continued: “Much like a game like Minecraft, you can be a noob and just build a simple little thing. And you can also get the guys who go crazy and [can say], ‘I rebuilt the spaceship from this game… [or] I rebuilt the Tardis from Doctor Who using the lights and stuff and it looks exactly like it.’ Like, holy s**t that’s incredible.”
Fallout 4 launches on November 10 for Xbox One, PlayStation 4, and PC. Hines also told GameSpot that Bethesda cannot make any more Pip-Boy collector’s editions for the game, and that the studio had begun work on Fallout 4 as soon as Fallout 3 launched.
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Author: Alex Newhouse
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