Razer Acquires Android Microconsole Company Ouya

[UPDATE] Razer has now officially confirmed the deal. The company acquired Ouya’s software assets, including the company’s games and online retail platform. What’s more, Ouya’s technical team and developer relations personnel will join Razer. Financial terms of the deal were not disclosed.

The original story is below.

Gaming peripheral company Razer has acquired Android gaming platform Ouya.

The sale was announced by Ouya founder Julie Uhrman on Twitter, where she thanked a number of people that helped bring the microconsole to market, and also asked Razer to look after the community and team.

.@Razer Can’t wait to see what you do. Take care of my incredible team and community…I know you will.

— Julie Uhrman (@juhrman) July 27, 2015

Other tweets from Uhrman have confirmed she is leaving the company: “Ouya was a once in a lifetime experience. Now, I’m off to find the next.”

In early June 2015, following reports indicating that Ouya was seeking a buyer, it was rumoured that PC gaming giant Razer was in “advanced” discussions with Ouya to buy it out for a figure in the $10 million range.

Although this figure has not yet been confirmed, a “reliable source” was cited as the origin of the information. Ouya’s debt holders were believed to be encouraging the sale.

Razer, meanwhile, has been taking small steps into the Android-powered device space. It recently announced its own microconsole called Forge.

The acquisition would bolster Razer’s games catalogue as the deal will likely also include access to Ouya’s games, some of which are exclusive, thus giving it a leg up over Amazon’s Fire TV or the Shield set-top box from Nvidia.

Ouya raised more than $8 million in backing through a Kickstarter campaign in 2012, and launched in 2013. Following initial buzz, it failed to catch on in a major way.

Since then, Ouya has attempted to expand its operations by offering its games on third-party devices.

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Author: Tamoor Hussain

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