Street Fighter V PS4 Beta Servers Taken Down [Update 2]

[Update 2: Capcom has issued an apology, after determining that the Street Fighter 5 Beta problems will be best resolved by switching the servers off for an extended period. It also said it will inform players of the “date” when the servers switch back on, implying that the beta issues may not be resolved in a matter of hours.

“We apologise for the ongoing issues that users have been experiencing with the Street Fighter 5 beta test. In order to allow us to fix the issues as quickly as possible, we are going to initiate a period of extended maintenance, during which time the beta will be unavailable to all users.

“We will let you know the date on which the closed beta test will re-open once all problems have been fixed. We sincerely apologise for having to bring this unfortunate news to you. Thank you for your patience. Please stay tuned for further updates.” Update Ends.]

[Update 1: Capcom has said the servers are once again live, adding that it will continue to investigate connectivity issues. However, fans are still reporting connection problems. Update ends]

Original story: Capcom has deactivated its servers connecting players to the Street Fighter V Beta on PlayStation 4, little more than an hour after the game build first went live.

In a rapid response to a growing number of reports from users explaining they could not access the beta build, Capcom took test servers down and notified fans across social media.

At the time of going to press, the game is inaccessible, though Capcom expects the matter will be resolved very soon.

The Street Fighter V Beta, which allows players to access an early test build of the game, launched around 6pm Pacific on Thursday (2am Friday UK time). Thirty minutes into the test, the publisher wrote on Twitter that it was “aware that users are having issues logging in.”

We are aware that users are having issues logging in, and are working to address the problem. We will provide updates as soon as possible.

— Street Fighter (@StreetFighter) July 24, 2015

Then, about an hour later, Capcom said it was taking the beta offline so that it could deploy crucial fixes to the netcode.

We have brought the servers down for temporary fixes as of 7:25pm PST. We will make a few fixes and bring it back up ASAP.

— Street Fighter (@StreetFighter) July 24, 2015

After several hours of work on the game, with Capcom regularly updating its community of the progress it was making, the training mode portion of the beta had ben fixed. However, matchmaking problems remain unresolved, for now.

We are aware users are still having issues logging into the SFV beta. We are continuing to work on a fix. Thanks for your patience.

— Street Fighter (@StreetFighter) July 24, 2015

We’re going to perform maintenance on 11pm(PST)/3pm(JT) to 1am(PST)/5pm(JT) for SFV. I sincerely apologize for inconvenience I have caused.

— Yoshinori Ono (@Yoshi_OnoChin) July 24, 2015

We will be extending the Street Fighter V beta’s scheduled maintenance by 2 hours (3am PST). We apologize for the inconvenience.

— Street Fighter (@StreetFighter) July 24, 2015

The Street Fighter V beta initially has a total of four characters to select; Ryu, Chun-Li, M Bison, and Nash. Capcom has said that, by Saturday, it will have added Cammy and Birdie into the beta’s roster.

PlayStation 4 owners are not able to invite friends to access the game using SharePlay, nor are players with copies of the beta allowed to invite each other to a match. Capcom has also said the build does not include local versus mode because the “primary purpose of the beta is to test the online functionality.”

The test runs through to July 28, and will be followed by a PS4 and PC beta this fall, and a third beta at some future date.

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Author: Rob Crossley

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